Wednesday, May 4, 2016

[RELEASE] Free Overwatch Beta From 5th to 9th May


The Overwatch “head start” for people who have preordered the game is set to begin tomorrow, leading into an all-access open beta which will run from May 5-9. And that means it's time for a stirring message from the ultra-intelligent simian named Winston, who wants the former members of the team to know that they can still make a difference.  
The video provides a very brief, rough breakdown of the state of the world leading into Overwatch, including the creation of the team, its dissolution, and what Winston obviously hopes will be its reformation. It's cute, and even though I don't think the plot is an essential element of the game—it's a team-based FPS, after all—it's as well-produced as you'd expect from Blizzard.  
Each phase of the open beta will go live at the same time, meaning that in our neck of the woods, the early access period will actually begin at 4 pm PDT on May 2 (just a couple of hours from now, in fact), while the all-access portion will kick off at 4 pm PDT on May 4. The full schedule, along with installation and play instructions, is on battle.net.   
Here is a trailer:


Author : Saatvik Awasthi

Source : click here

Tuesday, May 3, 2016

[LAUNCH]Call of Duty: Infinite Warfare Is Coming On PS4 this NOV.


The Call of Duty franchise has revealed the trailer of Infinite Warfare. The trailer speaks for it self that the game is placed in very far in future. The game is based on fully sci-fi setting. The fighting areas are also much more advanced than the Advance Warfare as seen. Fighting on the ground and space, piloting vehicles is also new to COD. 

Here is the reveled trailer:
   



Infinite Warfare represents a departure for us in several ways. This will be Infinity Ward’s first Call of Duty to benefit from a full three-year development timeline. That means we’re bringing an ambitious approach and employing state-of-the-art design methods during our development. We’ll also have a little extra time for even more of the high-quality polish and refinement to make this game everything it can be. 




Infinite Warfare will redefine what players think of as the traditional narrative experience for the franchise. Human conflict under extreme pressure unpacks character personalities, character depth, and story in a manner that few games have explored. Our goal is to create the most gripping and immersive story ever told in a Call of Duty game. We’re doing that by thrusting players into wartime leadership against a relentless enemy, and making them truly feel the weight of command.




Finally, Infinite Warfare will be the first game in the franchise to venture beyond the reaches of Earth, framing a plausible future war in our solar system. To be clear, we aren’t developing a science fiction or space battle game — Infinite Warfare is first and foremost a Call of Duty game, which means visceral boots-on-the-ground infantry combat as well as piloting combat vehicles. But, by expanding the scope of the action into the vastness of space, we are taking this experience to exciting and surprising places in many ways.






 



  Author : Saatvik Awasthi 

Sunday, May 1, 2016

Next Hitman is on DirectX 12



Earlier this week, Square Enix released their second installment of the latest Hitman, Sapienza. As one of the hardware geeks at PC Gamer, I'd been meaning to check into the DirectX 12 performance of the few games that currently support the new API. Hitman is one of them. With the second episode now out, it seemed like a good time to go run some tests. 

On April 26, right after the update to Sapienza, things were going okay. I started with Nvidia cards, since those were installed in my testbed, and I got numbers for DX11 and DX12 with the GTX 980 Ti. I also ran 980 Ti SLI, which not surprisingly showed that there's currently no support for multiple GPUs in the DX12 path. Nvidia's 980 Ti wasn't showing any benefit from switching to DX12, with performance slightly slower in DX12 mode and more stuttering (particularly at the start of the test sequence), but otherwise all was going according to plan.

Day two, there was an update in Steam, which I figured I should grab in case it fixed anything. There was a new graphics option (Ultra quality Level of Detail), and using that (instead of High LoD) resulted in lower performance for both DX11 and DX12. I tossed out my initial benchmark data and started again. Day three, Steam informed me there was yet another update. Sigh. So I grabbed that and prepared to restart all of my testing yet again.


 
Author : Saatvik Awasthi
Source : Click Here 

Asemblance Debuts Next Month on PS4



It’s the first episode of an expansive franchise inspired by The Twilight Zone, The X-Files, and the Black Mirror television series. These series show a unique ability to pull the viewer into a narrative that isn’t always logical and keeps you engaged by asking what is really true. We’ve also found inspiration in games that allow players to explore different theories and ultimately engage one another to learn the truth. We were inspired by this approach to create a narrative where you’re never quite sure what’s real or what’s not. We hope we’ve accomplished that in Asemblance.
We’re just about done with development and are currently optimizing the game, polishing the audio design, and adding the final touches to the game’s multilayered narrative.



Author : Saatvik Awasthi

[COMPARISION] Counter Strike 1.6 PC vs Android Port



How would you like to play one of the most popular PC games of all time on your Android device? Well, how about Counter Strike on Android? Of course, this isn’t going to be the latest Counter Strike Global Offensive with the Source Engine. It’s going to be the old school original counter strike 1.6, yup, the old awesome FPS is available on Android.

Since I am also a fanatic die hard player of CS, I thought of comparing both the experiences on PC and Mobile. So, here is kind of review/comparison of both gameplays.



How To Install CS on Android:   

To install CS you will be needing the following files-

Now install the Xash3D and CSClient app on your device. Now create a folder "xash" in the root directory. Copy the "valve" and "cstrike" folder from the original game files to this folder. 

Open CSClient app and click on the "Launch CS16" button.

ENJOY!!!         ENJOY!!!          ENJOY!!!

CS 1.6 PC Play:   

As usual the gameplay on PC is fantastic as always. Even though the graphics are no comparison to latest CS: GO but even through can't stop my hands.



CS 1.6 Android Play:


The game is same as original but the controls suck and it is just a mark that CS 1.6 is available on android devices with original gameplay. The developer has made a dream come true along with multiplayer which not exactly functions and no bots just solo play. 




Author : Saatvik Awasthi


Deus Ex: Mankind Divided - The Perfect RPG

The new trailer of Deus Ex: Mankind Divided is out.




10 ways how does Deus Ex: Mankind Divided perfect the action-RPG:
  1. Deus Ex is all about letting you play the way you want. Combat, stealth, hacking, and social approaches will always be at your disposal to tackle your objectives.
  2. Every choice you make in the game will have a consequence, and every decision you make will ultimately have an impact on the ending you witness.
  3. Adam Jensen will have a whole new set of augmentations, and it’ll be up to you to choose which ones to invest in to support your play style.
  4. Weapons are now customizable on the fly with different attachments and ammo types.
  5. Our team has taken a lot of care to craft meaningful side quests. No generic objectives and situations here — every one of our side quests will introduce you to different characters and their own stories, and involve moral choices.
  6. Dialogue choices are also an important social feature in the game, with one augmentation providing you with information on how to best handle certain conversations to reach your objective.
  7. Our hacking mini-game comes with a slew of new possibilities. We’re also introducing a remote hacking augmentation, which lets you manipulate certain devices on the fly.
  8. The game will take you to diverse locations around the world. So far, we’ve revealed Dubai, Prague, and a fictional ghetto called Golem City. Dense and rich environments are our motto.
  9. Layers are at the core of our music system, which will dynamically adapt to what you will be doing in the world — exploration, infiltration, combat, and so on.
  10. When you finish the game, you’ll be able to access the New Game Plus mode. In this mode, we’ll encourage you to make different choices and mix up your play style to experience what you might have missed the first time around.


Author : Saatvik Awasthi

Sunday, April 10, 2016

[REVEALED] Shadow of Mordor 2




“Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in halls of stone,
Nine for Mortal Men, doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
In the Land of Mordor where the Shadows lie.”

Middle-earth: Shadow of Mordor 2 is riding a caragor out of the Swamps of Inevitability and into the verdant hills of Leak-dor as we speak. Monolith Productions, which led work on the first game, has several employees citing an "unannounced title" on their LinkedIn profiles, and an accomplished stunt and motion capture performer has already added the sequel to her resume.


Lauren Mary Kim (who has also worked on Furious 7 and BioShock Infinite) cites "Shadows of Mordor 2" stunts and acting as her most recent motion capture experience, via Nerdleaks. She lists Blur as the employer for that job, which likely refers to Blur Studio, the production company behind pretty much every CGI video game trailer not made in-house at Bli zzard or Square Enix. The first Shadow of Mordor turned (and severed) heads at E3 in 2014 with a CG trailer, and its sequel may do the same.

Kim reportedly contacted WCCFtech to state that the listing was in error, chalking it up to a mistake in the website's database. While this distances her from the project, it doesn't change much else - Shadow(s) of Mordor 2 apparently exists somewhere in the iStunt database, even if it was assigned to the wrong person.

As for Monolith proper, Shadow of Mordor senior designer Jed Bellini lists himself as lead world designer "working with a team of talented designers on an unannounced title" since August 2015. And Jobye-Kyle Karmaker says he has been at work as a senior world artist on an unannounced project since February 2016, having left his position at Ubisoft Toronto (where he worked on Far Cry Primal's biomes, among other roles) in January. Here's the most pertinent part of Bellini's profile:


Granted, Bellini and Karmaker may be working on separate projects. But Shadow of Mordor was a surprise hit when it came out back in September 2014, so it seems likely that owner/publisher Warner Bros. Interactive Entertainment would have Monolith focus on delivering a sequel while the rune-engraved iron is hot. I'd be glad to take another stab at fighting nemeses and raising armies with all the knowledge gained from the first game.
 

Author : Saatvik Awasthi


Source: Click Here